She never uploaded a game again. Many fans who grew up with the Pacthesis games wonder where she went. Even on other social media, former fans reflect on their many late nights playing her games and the fun little interconnected world that they all existed in. Some lament the fact that she vanished. Others talk about how Pacthesis introduced them to the dating sim genre — and to fandom in general. There is certainly a sizeable portion of dating sim and otome game fans who can pinpoint their love for the genre to the work of this teenage girl, who spent her high school days making the games she wanted to play.
The Tumblr user behind otomesweetheart — a blog dedicated to finding, highlighting, and reviewing otome games — found her passion for visual novels through the Pacthesis games. So every year at this time, I always go back and replay my favorite Pacthesis games as sort of an anniversary tradition.
Through the years, her fans still think of the games and of the creator who had been part of their lives for so long and inspired a love of the genre. But questions linger. What happened to Pacthesis, and what is she doing now?
The story of Pacthesis starts more than 10 years ago, in Amy was 14 at the time. Wanting more games with a focus on building relationship, she took to the internet to find games that had similar mechanics. I guess I decided to give it a shot. Inspired by creators like nummyz , another DeviantArt user who made Flash dating sims for girls in the late s, Amy went about making her own project. The first-ever Pacthesis game was Anime Sim Date 1.
The plot and mechanics were simple — you play as a boy who wants to ask one of his three classmates on a date — but sparked in Amy a love for basic game development. A few months later, she released Anime Sim Date 2. Amy wanted to design games for girls from the get-go, she told us, even if she used a male protagonist in her first effort.
After studying other Flash games, she discovered in-game advertising networks and eventually started to publish her games under Mochi Media, a now-defunct network for browser games. It was ; she was Amy continued to create games, making each subsequent one more and more elaborate. With Wonderland Days , she polished her distinct anime-influenced style. With Chrono Days , she upped the romanceable character count from five to eight, switched to cel shading, and cleaned up the interface.
Each project had something new, as Amy learned from and built upon her previous work. She built each game on her own and entirely from the ground up — leaving her on her own to handle any problems she ran into. At one point, the Pacthesis games dominated DeviantArt and elsewhere.
Fan clubs dedicated to her popped up on the platform. Users who loved her games clamored for more, messaging her directly. The amount of fan messages and comments Pacthesis received became overwhelming at points, she said. Though Amy liked to hear from fans, the pressure to be active online perplexed her. Even kids at my school are playing my games? While the Pacthesis games gave many teenage girls and hey, lots of boys too hours of fun, they also sparked within them a love of the dating sim genre.
Many Pacthesis fans told us that they stumbled upon her games simply because there were no other options: Searching for English-language dating sims often meant finding adult-oriented games where you played as a heterosexual man. Though there were certainly many dating sims out there geared toward young women, they were primarily in Japanese, and not many translations were available.
She stumbled upon the Pacthesis games at age The Tumblr user behind otomesweetheart talked to Polygon about how the genre has changed since the Pacthesis days of the late aughts and early s. There are also branching-narrative games made by individuals with the easy-to-use Twine engine, and glossier, free-to-play mobile games, like Episode: Choose Your Story.
Pacthesis released Number Days Sim Date in , and it became the last one to launch during her most prolific period. Unlike her other dating sims, which were very romance-driven, Number Days emphasizes friendship, with an overarching plot that drove the whole story.
The player character and five others are trapped in a theme park. It was also full of cutscenes, animated sprites, and more complex endings and routes than her previous titles. One of the most satisfying endings happens when you choose not to romance anyone, and instead, just build up the friendships between the whole group. She posted a few progress pictures, character sheets , and behind-the-scenes information on Tumblr throughout And then the Pacthesis Tumblr went silent.
A brief update on the Pacthesis DeviantArt page mentioned that Mochi Media had gone under, which meant that on other sites, the games would be gone. Change language. Install Steam. Your Store. Browse Browse. Community Hub. A dating simulator based on personality rather than gender or appearance.
All Reviews:. Fickle Sickle. Popular user-defined tags for this product:. Sign In or Open in Steam. Publisher: Fickle Sickle. Share Embed. Add to Cart. About This Game Have you ever wondered what it would be like to date someone without any idea of their gender or appearance? Or maybe you date without gender or appearance as a main focus. In any case, this game simulates the same experience!
The player is shown 5 colors, each of which with different personalities. The goal is to figure out as much about these colors before choosing which one to date. Next, you will answer situational questions before being shown the physical appearance of your partner and a prediction of how the relationship will work out. Each character has 3 unlockable gallery images. System Requirements Windows. See all. View all.
Click here to see them. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 21 Positive 14 Negative 7.
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|Plenty of fish dating service phone number||The latest version of Ren'Py is 7. Though there were certainly many dating sims out there geared simulation dating maker young women, they were primarily in Japanese, and not many translations were available. How do I keep in touch? Twitter user and software engineer DocGilgamesh shared his thoughts on just that: "While I've been procrastinating heavily on it program as a day job, damn if I do it when I get homeI immediately went to Unity since it was the engine I was most familiar with and I want to add little minigames and other knick-knacks that are more reminiscent of older JP games. For new game creators it might initially seem more intimidating, but it is worth the time.|
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